You gain one of the following permanent benefits, as well as the Aberration typing: Unfathomable Form. The following are rules on how to do so, though do so at your own risk. They must make a saving throw against your spell save DC or become Frightened of you for the next minute, rerolling the save at the end of every turn. By 15th level, your connection to nature allows you to react immediately when it's in danger. Additionally, any time you make a weapon attack or unarmed strike against a creature while you are not shedding that light, you deal an additional 1d4 Radiant damage. The Summoner table shows how many spell slots you have to cast your spells of 1st level and higher. You are resistant to non-magical bludgeoning, piercing and slashing damage. You gain the spells below at the listed levels. You summon unspeakable horrors, which slowly drive you into madness. Additionally, your exposure to the thoughts of such creatures has made you numb to horrors, making you immune to the Frightened condition. Summoner. When you choose this Bond at 1st level, you gain the ability to summon creatures with the Dragon type. Long ago abandoned by its original priests, an evil cult of sorcerers has taken up residence and begun kidnapping denizens from nearby villages. By 6th level, you become deeply influenced by the magic of the Fey. The shape you change into may not be larger than yourself, and you must see the creature you are changing into. (Celestial) You are permanently under the effects of Protection from Evil and Good, with the effected creature type being unable to change. Summoner. Summoner [5e] Class. By 11th level, your magical bonding extends to all planes. Starting Age: As Rogue. Additionally, you gain resistance to Fire damage. Liquid Form. When you cast Animate Dead, it always acts as if you casted it at a level higher than you actually did. This allows you to control and alter those elements, giving your abilities greater effectiveness over those that would otherwise resist them. All creatures within the bright light take 1d4 Radiant damage when they enter the light and at the start of their turn if they stay within that light. First, make your highest ability score Strength or Dexterity, followed by Intelligence. Maybe, you have to distance yourself more from the Pathfinder version and only integrate the features that you think define the summoner. The class describes so many corner case, has hundreds of things to keep track of, summons a herd of different creatures that all can give unique effects to the PC or interact in combat. Weapon and Armor Proficiency: Bonded summoners gain no proficiency with any weapon or armor. Starting at 11th level, you can change the form of elemental energy you use. All of the following are class features of the bonded summoner prestige class. We can help you join them in sweet marriage fit for a king. Beginning at 20th level, you can make yourself look just like another creature. I'm not sure what to do about summon monsters skill in particular to make it more streemlined. Summoners can call upon creatures to do their bidding, though they may only summon creatures they are bound to until they become very powerful. You can now use your Dragon Breath up to four times a day. I'm sure some of my wording could be simplified, though and potentially other changes. Jump to: navigation, search. You may increase the damage by expending a spell slot, with each level of the slot expended increasing the damage by 1d6. You start with the following equipment, in addition to the equipment granted by your background: Beginning at 1st level, your knowledge and understanding of the planes and their inhabitants allows you to create a permanent bond with a type of creature. Local authorities are desperate for assistance and offering a 5,000 gp reward to thwart the cult’s nefarious activities. Once you reach 14th level, that which you summon is empowered. You no longer age, additionally, when you die, so long as your body remains, you reform as if the Reincarnate spell was casted upon you within 1d12 months. You regain all spell slots when you finish a long rest. This grants them greater powers and connection to the creatures they summon, often morphing their body to give them additional limbs or features. Choose a Bond, which will determine some of your summons, as well as the features you get at 1st, 6th, 11th, 15th, and 20th level. By binding an esper to service, the Box 707 Renton WA 98057-0707 Using your bonus action, you may command one summoned creature of yours to make an attack or move up to half its speed using its reaction. To cast one of these Summoner spells, you must expend a slot of the spell's level or higher. Slowly becoming as they are. You have bond yourself to demons and evils, using the purest of evils to gain power, culminating in empowered fire. Additionally, you are immune to Poison damage and the Poisoned condition, as well as the Exhausted condition. You may do this a number of times equal to your Intelligence modifier (minimum of 1) per long rest. You can telepathically speak to creatures within 60 feet of you, being able to open a two way telepathic bond between you and one other creature you can see. Indisputably powerful, your flesh becomes like steel Profile the Summoner... PDF $ Suggested Price 0.50!, meaning monsters act the turn you cast Animate dead, it permanently. The shape you change into may not be posted and votes can not seen. Numb to horrors, making you immune to the divine or worship of the document cult of sorcerers taken. Entire armies of creatures or the dead, it feels like 3 classes worth of features together. 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